The Wizard101 Feint Spell: A Comprehensive Guide

The Feint spell is a staple in Wizard101, particularly for Death wizards, but also a valuable asset for any wizard willing to invest training points. This guide will delve into the intricacies of the Feint spell, its mechanics, strategic uses, and how it interacts with other spells and boss cheats. We will also explore related spells like Aegis and Indemnity and how they can enhance your gameplay, especially in Player vs. Environment (PvE) scenarios.

Understanding the Feint Spell

The Feint spell is a dual-edged sword, offering a significant damage boost to your attacks while simultaneously leaving you vulnerable. When cast on an opponent, Feint applies two traps: a 70% damage trap on the enemy and a 30% damage trap on the caster.

  • 70% Trap on the Enemy: This trap increases the damage of the next damaging spell that hits the opponent by 70%.
  • 30% Trap on the Caster: This trap increases the damage of the next damaging spell that hits the caster by 30%.

These traps are triggered by the next damage spell to hit either the caster or the opponent. They are independent of each other, meaning that if you cast Feint and then immediately hit the enemy with a damage spell, you will not take the additional 30% damage. Instead, the enemy will take 70% more damage, and you will only receive the 30% damage increase if the enemy attacks you with a damage spell afterward.

Strategic Uses of Feint

Feint is incredibly useful in both solo and team play.

  • Solo Play: Feint can significantly speed up battles by allowing you to defeat enemies more quickly. However, you must be mindful of the 30% trap on yourself. Consider using damage shields or healing spells to mitigate the increased damage you might receive.
  • Team Play: Feint becomes even more powerful when coordinated with teammates. A well-timed Feint can set up a devastating attack from a hitter, potentially one-shotting bosses or strong enemies. It is crucial to communicate with your team to ensure they are aware of the Feint and can capitalize on the damage boost.

Training Points and Feint

Training Points are earned by leveling up and completing certain quests. They allow wizards to learn spells outside their primary school. Death is the school that naturally learns Feint, but it is highly recommended that wizards from other schools invest training points to acquire this valuable spell.

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Aegis and Indemnity: Protecting Your Charms and Wards

Introduced in the 2016 summer update, Aegis and Indemnity are astral spells that provide protection to charms and wards.

  • Aegis: Protects positive charms (blades) and positive wards (shields) from being removed.
  • Indemnity: Protects negative charms (blades that reduce stats) and negative wards (traps) from being removed.

These spells can be incredibly useful in various situations, such as questing, farming cheating bosses, and countering annoying cheats.

Compatible Spells for Aegis and Indemnity

Aegis and Indemnity can be used on a wide variety of compatible spells beyond just blades, shields, and traps. While a comprehensive list was not provided, the user notes the discovery of many such spells.

Countering Boss Cheats with Aegis and Indemnity

Many bosses in Wizard101 have cheats that can disrupt your strategy. Aegis and Indemnity can be used to counter some of these cheats.

  • Omen Stribog: This boss removes Feints from anyone on his team. Using Indemnity on Feint ensures that it remains in place, allowing you to capitalize on the damage boost. As for blades, it’s not as simple! You will only be able to use aegis on the hitter once. This is because the sentinel uses enfeeble for every blade cast. Your first protected blade will be safe. However, the enfeeble will remove all the blades after the first protection is gone. Luckily, you can always use bladestorms to give your hitter an additional boost!
  • Exalted Rattlebones: Indemnity can be used on a Feint to prevent Rattlebones from switching it to a trap on you. In addition, you can stack up your hitter with aegis blades. A few storm dispels on the Fairy Queen can always guarantee a safer hit!
  • Malistaire the Undying (Darkmoor): This boss has numerous cheats that can be countered with strategic use of Aegis and Indemnity.
  • Overlord Xerxes (Mirage): This boss steals blades and removes Feints. Against him, feint won’t work neither with indemnity because he uses the feint.
  • The Scorpion (Mirage): If you cast any feint on him, he will interrupt saying “The Rat warned me of that!”. Another good use of indemnity feint will be against the Scorpion himself!
  • Shadowbones: Shadowbones, who seems to be competing with Malistaire as to who does more returns.

Other Useful Spells and Training Recommendations

  • Tower Shield (Ice): Provides a universal -50% shield to the next attack. It is highly recommended to train this spell, regardless of your primary school.
  • Reshuffle (Balance): Allows you to maintain a small deck and pull hits frequently. A TC reshuffle is also one pip cheaper, at 3 pips, which is another good option.
  • Star School Spells: Augment specific stats for four rounds at a time.
  • Shadow Spells: Provide game-changing buffs, such as a 50% pierce increase or damage intercepting capabilities.
  • Donate Shadow: This spell is a heavily underrated spell. How often has your hitter had to use a lower damage hit since they didn’t get a shadow pip, and your supports all have two shadow pips?
  • Sun School Spells: Used to augment or enchant certain spells, making them do a lot of damage.
  • Dispels (Storm & Fire): Mainly good for PvP, but they do have their benefits in PvE. However, I would recommend not training them using training points if you aren’t using them in PvP. The same thing applies to the school specific shields.

Feint in PvP

In PvP, understanding and utilizing Treasure Cards (TCs) is essential. Generally, any damage role should train cards to boost their damage. Dispels, while more common in PvP, can still have strategic uses in PvE.

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tags: #feint #spell #wizard101 #guide

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