Minecraft Bedrock Edition Enchanting Guide
This article provides a comprehensive guide to enchanting in Minecraft: Bedrock Edition. Enchanting is a core mechanic that allows players to enhance their equipment with special effects, improving their survivability, efficiency, and combat prowess. This guide covers everything from the basics of enchanting to advanced strategies and specific enchantment combinations.
Understanding Enchantments
Enchantments are special effects added to equipment like armor, tools, and weapons in Minecraft. They can provide a wide range of benefits, such as increased durability, improved damage output, faster mining speeds, and protection from various types of damage.
Methods of Enchanting
There are several ways to enchant items in Minecraft: Bedrock Edition:
- Enchanting Table: Using an enchanting table is the primary method for applying enchantments.
- Anvil and Enchanted Book: Enchanted books, found in treasure chests or obtained through fishing, can be combined with items using an anvil.
- /enchant Command: This command allows you to enchant an item held by a player whenever you want.
Using the Enchanting Table
The first step to enchanting your gear using an enchanting table is to craft one. Once you have an enchanting table, you'll need both XP (experience points) and Lapis Lazuli to enchant.
- Place the item you wish to enchant in the enchanting table.
- You will see a selection of possible enchantments. To the left of the selected enchantment, you'll see the number of levels and Lapis Lazuli the enchant will consume.
- Select the desired enchantment.
The level of enchantments you get in the enchanting table depend on the number of bookshelves surrounding it. The placement of the bookshelves is also important.
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Bookshelf Placement for Maximum Enchantment Levels
To maximize the enchantment levels offered by the enchanting table, you need to surround it with bookshelves. A maximum of 15 bookshelves can contribute to the enchantment level.
In order to have an effect, a bookshelf must be placed exactly 2 blocks, laterally, off the enchanting table and be on the same level or one block height above the table. Additionally, the bookshelf must not be blocked. The space between the bookshelf and table, at the height of the bookshelf must be air or a replaceable block like snow or grass. For corner bookshelves, the space between is 1 block diagonal from the enchanting table; for all other bookshelves, the gap must be to the side of the enchanting table. There are many possible bookshelf arrangements that can reach the enchantment limit.
As enchantments offered depend on the enchantment level and the enchantment level depends on the number of active bookshelves, an easy way to change the enchantments offered is to disable bookshelves by placing torches between them and the enchanting table. That way one can still have the entire 'ring' of bookshelves around the table but get lower-level enchantments.
Understanding Enchantment Generation
Whenever the player places an eligible item on the enchanting table, the enchantment levels available are randomly generated for each slot using the formula below.
where b is the number of nearby bookshelves (maximum of 15) and x..y generates a uniformly distributed random integer between x and y, inclusive.
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where max(x, y) returns the greater of two values x and y.
Reshuffling Enchantments
When you place an item into the enchanting table, you receive a random set of enchantments for that specific item type. To reshuffle your random assortments of enchantments, you first need to use the enchanting table on any enchantable item. There are times when you may get some unintended additional enchantments when using an enchanting table.
Anvil and Enchanted Books
Instead of using an enchanting table to enchant your items, you can also use an Enchanted Book and Anvil. Place the equipment item into the first slot of the Anvil and the book in the second slot. Using Enchanted Books will also consume XP. You can see the number of levels consumed after enchanting in the lower-right corner of the anvil HUD.
You need to make sure that the enchantment in the book is compatible with the equipment you are trying to enchant or else the item will not be enchanted.
When you use an anvil to combine two pieces of the same equipment type or two enchanted books into one, they combine enchantments. However, if two enchantments are mutually exclusive, like Fortune and Silk Touch they cannot be added to the same item at once. If you combine items with the same type of enchantment, they will upgrade to the next level. Enchanting a piece of gear with too many enchantments will make the upgrade too expensive to perform.
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Removing Enchantments
When you get unintended enchantments from an enchanting table or when you enchant an item to reshuffle your enchantment list, you can use a Grindstone to remove any enchantments from your equipment.
Obtaining Enchanted Books and Items
Treasure Chests found in structures and dungeons around the world may contain different enchanted items and books. Different enchantments can also be obtained by fishing. However, getting enchantments through fishing is rare and requires a large body of water to work. The Soul Speed Enchantment is the only Treasure Enchantment that you cannot obtain from villagers or regular treasure chests.
Using the /enchant Command
You can enchant an item held by a player whenever you want using the /enchant command in Minecraft. NOTE: Pocket Edition (PE), Xbox One, PS4, Nintendo Switch, and Windows 10 Edition are now called Bedrock Edition.
- The easiest way to run a command in Minecraft is within the chat window.
- First, it's important to note that when you use the
/enchantcommand you can enchant the item that a player is holding. Type the command in the chat window. As you are typing, you will see the command appear in the lower left corner of the game window.
The syntax for the /enchant command is as follows:
/enchant <player> <enchantment> [level]
<player>: The username of the player to enchant.<enchantment>: The name or ID of the enchantment to add.[level]: (Optional) The level of the enchantment to apply.
For example:
/enchant Steve sharpness 5
This command would apply Sharpness V to the item Steve is holding.
Enchantment Priorities and Considerations
Unbreaking
Unbreaking is not as necessary on armor as on tools and weapons. Unbreaking III on a piece of armor only makes it last about 43% longer, but for a tool or a weapon, its durability is effectively quadrupled.
Feather Falling
When obtaining Feather Falling from an enchanting table, the player should not enchant at level 30, but reduce to levels 22, 24 or 26. At level 30, there is only about a 3% chance to obtain Feather Falling on a pair of diamond boots; but using level 24 and 26, the chance is a much-higher 30%; at level 22, the chance is as high as 44%.
Knockback
Knockback is a fairly controversial enchantment. Some players absolutely hate it, especially in SMPs and PVP fights, while other players add it to knock away mobs like creepers and piglin brutes. In Netherite PVP, Knockback I allows you to knock away enemies while still being able to reach them but Knockback II knocks the enemy away too far, making it hard for you to launch a counterattack.
Infinity vs. Mending on Bows
Infinity means without Unbreaking you need 383 fewer arrows. With Unbreaking I / II / III you need on average 767/1151/1535 less arrows (1536=24 stacks). Mending means your bow will never break if you continually gain enough experience, which will likely happen. If you have an enchanting setup and a lot of iron for anvils, Infinity is better, unless you can obtain large quantities of arrows with ease. Another exception would be if you got a powerful bow early game, for example from fishing: Mending would be better because you won't have a lot of iron or an enchanting table early on. It's worth noting as well that Infinity doesn't work with tipped arrows, so Mending is preferable when the player uses tipped arrows as ammunition (for example, Arrows of Slowness from a stray farm).
Punch
Punch II is optional, as knockback can sometimes be a nuisance. Some pros of Punch include being able to knock away high-damaging mob such as creepers, piglin brutes and vindicators. It's also useful when being repeatedly hacked by an enemy player and for bow-boosting.
Crossbow Enchantments
Crossbows can only receive up to Quick Charge II through an enchanting table. Multishot allows the user to shoot three projectiles for the cost of one. Piercing allows the retrieval of arrows which hit a mob, similar to Infinity. They are mutually exclusive.
Trident Enchantments
Loyalty can be useful for fighting mobs in any weather conditions. Loyalty will make your trident come to you automatically, unless you throw it into the voidâ[Java Edition only]. Riptide is useful for fast transportation in certain weather conditions or underwater, it can also be used as a reliable substitute of firework rockets for elytra as long as there is a water source nearby, or it is raining. Channeling makes a lightning strike on any mobs you attack with your trident (only works under thunderstorms). This can be used to turn villagers into witches, pigs into zombified piglins, red mooshrooms into brown mooshrooms, and creepers into charged creepers. A charged creeper's explosion will cause a nearby mob to drop its head (such as zombies, skeletons, and other creepers) so this enchantment is useful for farming mob heads. But beware of that as charged creepers' explosions can one shot you even with full Protection IV netherite armor so a totem is recommended. Impaling is almost useless in Java Edition, as they only work against underwater mobs such as guardians. However, in Bedrock Edition, Impaling affects everyone as long as they're exposed to water or rain, making it useful in PVP.
Silk Touch
Silk Touch is useful for a variety of blocks. A notable one is the ender chest, a block used frequently in late-game, which can only be retrieved with a Silk Touch pickaxe.
Shears and Flint and Steel
It is usually not recommended to enchant shears at all, as they can only be enchanted through an anvil, and they are crafted with iron ingots which are very easy to come by in late-game. So only enchant them if you have an abundance of enchanted books of the above categories. Similar to shears, flint and steel is not recommended to be enchanted. However, it can be useful in situations when you want a long lasting flint and steel.
Shields
Shields are a great substitute in place of totems and are especially useful when utilised correctly in SMP PVP. However, shields are almost useless in high ping and against explosives (1.19.2 and below). Shields can be given the enchantments Unbreaking, Mending, Curse of Vanishing, and Curse of Binding by using Enchanted Books.
Carrot on a Stick and Warped Fungus on a Stick
Being one of the least used tools in the game, it is not recommended to obtain the tool in the first place, not to mention enchanting it. This tool is not recommended to be enchanted, for reasons similar to carrot on a stick stated above.
Elytra
It is almost necessary to apply these two enchantments to elytra, as they are one of the most useful modes of transportation in late-game.
Brushes
Similar to shears & flint and steel, brushes are not recommended to be enchanted. However, it can be useful in situations when you want a long lasting brush.
Conflicting Enchantments
Conflicting enchantments are enchantments that cannot be combined on the same armor, weapon or tool without /give or changing the playerdata.nbt using a NBT editor.
Armor Enchantments
The following armor enchantments cannot be combined: Protection, Projectile Protection, Blast Protection, and Fire Protection. Protection prevents half the damage that would be blocked by the other three. Protection is better, but there are sometimes other factors you should take into account. If you fall often in lava, it would be better to put Fire Protection on your armor.
Note: More than 20 Enchantment Protection Factor (EPF) is useless. 1 Level of Protection = 1 EPF, 1 Level of specific type of Protection = 2 EPF. For example, two pieces of armor with Blast Protection IV (EPF 8 each) and a single piece with Protection IV (EPF 4) would give a total EPF of 20 versus explosions.
Sword/Axe Enchantments
The following sword/axe enchantments cannot be combined: Sharpness, Smite, and Bane of Arthropods. Depending on what you want to do with the sword or axe, you can choose the most suitable. Sharpness is useful for general use, Smite is useful against undead mobs (skeletons, zombies, withers, etc.), Bane of Arthropods is useful against Arthropods (spiders, cave spiders, bees, silverfish, and endermites). Each level of Smite and Bane of Arthropods deals 2.5 extra damage to the specific group of mobs. Sharpness deals 1.25 extra damage [Bedrock Edition] and 0.5 * level + 0.5 extra damage in Java Edition. If you are going to battle a lot of undead mobs (with the same sword or axe) more than every third[Bedrock Edition] / fourth[Java Edition, level I to II] / fifth[Java Edition, level III to V] time, Smite deals the most damage. The same rule is not fully valid for choosing Bane of Arthropods, as Arthropods have low health, meaning Sharpness should be enough.
Advanced Enchanting Strategies
Enchantment Orders and XP Costs
There are multiple enchantment orders with the same cost in levels. At the same total costs in levels the cost in XP can still be different. For example two steps costing 2 and 4 levels require more XP than two steps costing 3 levels each.
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